cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -44,41 +44,41 @@ public class HighGrass {
Level.set( pos, Terrain.GRASS );
GameScene.updateMap( pos );
if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) {
int naturalismLevel = 0;
if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) {
int naturalismLevel = 0;
if (ch != null) {
SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class );
if (naturalism != null) {
if (!naturalism.isCursed()) {
naturalismLevel = naturalism.level() + 1;
naturalism.charge();
} else {
naturalismLevel = -1;
}
}
}
if (ch != null) {
SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class );
if (naturalism != null) {
if (!naturalism.isCursed()) {
naturalismLevel = naturalism.level() + 1;
naturalism.charge();
} else {
naturalismLevel = -1;
}
}
}
if (naturalismLevel >= 0) {
// Seed, scales from 1/16 to 1/4
if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
Item seed = Generator.random(Generator.Category.SEED);
if (naturalismLevel >= 0) {
// Seed, scales from 1/16 to 1/4
if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
Item seed = Generator.random(Generator.Category.SEED);
if (seed instanceof BlandfruitBush.Seed) {
if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
level.drop(seed, pos).sprite.drop();
Dungeon.limitedDrops.blandfruitSeed.count++;
}
} else
level.drop(seed, pos).sprite.drop();
}
if (seed instanceof BlandfruitBush.Seed) {
if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
level.drop(seed, pos).sprite.drop();
Dungeon.limitedDrops.blandfruitSeed.count++;
}
} else
level.drop(seed, pos).sprite.drop();
}
// Dew, scales from 1/6 to 1/3
if (Random.Int(24 - naturalismLevel*3) <= 3) {
level.drop(new Dewdrop(), pos).sprite.drop();
}
}
}
// Dew, scales from 1/6 to 1/3
if (Random.Int(24 - naturalismLevel*3) <= 3) {
level.drop(new Dewdrop(), pos).sprite.drop();
}
}
}
int leaves = 4;