cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -40,9 +40,9 @@ public class BlacksmithPainter extends Painter {
do {
pos = room.random();
} while (level.map[pos] != Terrain.EMPTY_SP);
level.drop(
Generator.random( Random.oneOf(
Generator.Category.ARMOR,
level.drop(
Generator.random( Random.oneOf(
Generator.Category.ARMOR,
Generator.Category.WEAPON
) ), pos );
}
@@ -37,21 +37,21 @@ public class GardenPainter extends Painter {
room.entrance().set( Room.Door.Type.REGULAR );
if (Dungeon.isChallenged(Challenges.NO_FOOD)) {
if (Random.Int(2) == 0){
level.plant(new Sungrass.Seed(), room.random());
}
} else {
int bushes = Random.Int(3);
if (bushes == 0) {
level.plant(new Sungrass.Seed(), room.random());
} else if (bushes == 1) {
level.plant(new BlandfruitBush.Seed(), room.random());
} else if (Random.Int(5) == 0) {
level.plant(new Sungrass.Seed(), room.random());
level.plant(new BlandfruitBush.Seed(), room.random());
}
}
if (Dungeon.isChallenged(Challenges.NO_FOOD)) {
if (Random.Int(2) == 0){
level.plant(new Sungrass.Seed(), room.random());
}
} else {
int bushes = Random.Int(3);
if (bushes == 0) {
level.plant(new Sungrass.Seed(), room.random());
} else if (bushes == 1) {
level.plant(new BlandfruitBush.Seed(), room.random());
} else if (Random.Int(5) == 0) {
level.plant(new Sungrass.Seed(), room.random());
level.plant(new BlandfruitBush.Seed(), room.random());
}
}
Foliage light = (Foliage)level.blobs.get( Foliage.class );
if (light == null) {
@@ -60,7 +60,7 @@ public class LaboratoryPainter extends Painter {
do {
pos = room.random();
} while (
level.map[pos] != Terrain.EMPTY_SP ||
level.map[pos] != Terrain.EMPTY_SP ||
level.heaps.get( pos ) != null);
level.drop( prize( level ), pos );
}
@@ -71,10 +71,10 @@ public class LaboratoryPainter extends Painter {
private static Item prize( Level level ) {
Item prize = level.findPrizeItem( Potion.class );
if (prize == null)
prize = Generator.random( Generator.Category.POTION );
Item prize = level.findPrizeItem( Potion.class );
if (prize == null)
prize = Generator.random( Generator.Category.POTION );
return prize;
return prize;
}
}
@@ -80,7 +80,7 @@ public class LibraryPainter extends Painter {
Item prize = level.findPrizeItem( Scroll.class );
if (prize == null)
prize = Generator.random( Generator.Category.SCROLL );
prize = Generator.random( Generator.Category.SCROLL );
return prize;
}
@@ -30,7 +30,7 @@ import com.watabou.utils.Random;
public class MagicWellPainter extends Painter {
private static final Class<?>[] WATERS =
private static final Class<?>[] WATERS =
{WaterOfAwareness.class, WaterOfHealth.class, WaterOfTransmutation.class};
public static void paint( Level level, Room room ) {
@@ -42,9 +42,9 @@ public class MagicWellPainter extends Painter {
set( level, c.x, c.y, Terrain.WELL );
@SuppressWarnings("unchecked")
Class<? extends WellWater> waterClass =
Class<? extends WellWater> waterClass =
Dungeon.depth >= Dungeon.transmutation ?
WaterOfTransmutation.class :
WaterOfTransmutation.class :
(Class<? extends WellWater>)Random.element( WATERS );
if (waterClass == WaterOfTransmutation.class) {
@@ -60,10 +60,10 @@ public class PitPainter extends Painter {
if (loot == 0) {
level.drop( Generator.random( Generator.Category.RING ), remains );
} else if (loot == 1) {
level.drop( Generator.random( Generator.Category.ARTIFACT ), remains );
} else {
level.drop( Generator.random( Random.oneOf(
Generator.Category.WEAPON,
level.drop( Generator.random( Generator.Category.ARTIFACT ), remains );
} else {
level.drop( Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) ), remains );
}
@@ -77,15 +77,15 @@ public class PitPainter extends Painter {
private static Item prize( Level level ) {
if (Random.Int(2) != 0){
Item prize = level.findPrizeItem();
if (prize != null)
return prize;
}
Item prize = level.findPrizeItem();
if (prize != null)
return prize;
}
return Generator.random( Random.oneOf(
Generator.Category.POTION,
return Generator.random( Random.oneOf(
Generator.Category.POTION,
Generator.Category.SCROLL,
Generator.Category.FOOD,
Generator.Category.FOOD,
Generator.Category.GOLD
) );
}
@@ -37,7 +37,7 @@ public class PoolPainter extends Painter {
fill( level, room, Terrain.WALL );
fill( level, room, 1, Terrain.WATER );
Room.Door door = room.entrance();
Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
int x = -1;
@@ -65,7 +65,7 @@ public class PoolPainter extends Painter {
}
int pos = x + y * Level.WIDTH;
level.drop( prize( level ), pos ).type =
level.drop( prize( level ), pos ).type =
Random.Int( 3 ) == 0 ? Heap.Type.CHEST : Heap.Type.HEAP;
set( level, pos, Terrain.PEDESTAL );
@@ -82,29 +82,29 @@ public class PoolPainter extends Painter {
private static Item prize( Level level ) {
Item prize;
Item prize;
if (Random.Int(3) != 0){
prize = level.findPrizeItem();
if (prize != null)
return prize;
}
if (Random.Int(3) != 0){
prize = level.findPrizeItem();
if (prize != null)
return prize;
}
prize = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
prize = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
for (int i=0; i < 4; i++) {
Item another = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
if (another.level > prize.level) {
prize = another;
}
}
for (int i=0; i < 4; i++) {
Item another = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
if (another.level > prize.level) {
prize = another;
}
}
return prize;
return prize;
}
}
@@ -56,9 +56,9 @@ public class RatKingPainter extends Painter {
private static void addChest( Level level, int pos, int door ) {
if (pos == door - 1 ||
pos == door + 1 ||
pos == door - Level.WIDTH ||
if (pos == door - 1 ||
pos == door + 1 ||
pos == door - Level.WIDTH ||
pos == door + Level.WIDTH) {
return;
}
@@ -208,8 +208,8 @@ public class ShopPainter extends Painter {
TimekeepersHourglass hourglass = Dungeon.hero.belongings.getItem(TimekeepersHourglass.class);
if (hourglass != null){
int bags = 0;
//creates the given float percent of the remaining bags to be dropped.
//this way players who get the hourglass late can still max it, usually.
//creates the given float percent of the remaining bags to be dropped.
//this way players who get the hourglass late can still max it, usually.
switch (Dungeon.depth) {
case 6:
bags = (int)Math.ceil(( 5-hourglass.sandBags) * 0.20f ); break;
@@ -79,7 +79,7 @@ public class StandardPainter extends Painter {
// Fissure
}
case 5:
if (!Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) &&
if (!Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) &&
Math.min( room.width(), room.height() ) >= 5) {
paintFissure( level, room );
return;
@@ -130,7 +130,7 @@ public class StandardPainter extends Painter {
for (int i=0; i < nGraves; i++) {
int pos = w > h ?
room.left + 1 + shift + i * 2 + (room.top + 2 + Random.Int( h-2 )) * Level.WIDTH :
(room.left + 2 + Random.Int( w-2 )) + (room.top + 1 + shift + i * 2) * Level.WIDTH;
(room.left + 2 + Random.Int( w-2 )) + (room.top + 1 + shift + i * 2) * Level.WIDTH;
level.drop( i == index ? Generator.random() : new Gold().random(), pos ).type = Heap.Type.TOMB;
}
}
@@ -149,42 +149,42 @@ public class StandardPainter extends Painter {
}
}
//TODO: this is almost a special room type now, consider moving this into its own painter if/when you address room gen significantly.
//TODO: this is almost a special room type now, consider moving this into its own painter if/when you address room gen significantly.
private static void paintStudy( Level level, Room room ) {
fill( level, room.left + 1, room.top + 1, room.width() - 1, room.height() - 1 , Terrain.BOOKSHELF );
fill( level, room.left + 2, room.top + 2, room.width() - 3, room.height() - 3 , Terrain.EMPTY_SP );
for (Point door : room.connected.values()) {
if (door.x == room.left) {
set( level, door.x + 1, door.y, Terrain.EMPTY );
} else if (door.x == room.right) {
set( level, door.x - 1, door.y, Terrain.EMPTY );
} else if (door.y == room.top) {
set( level, door.x, door.y + 1, Terrain.EMPTY );
} else if (door.y == room.bottom) {
set( level, door.x , door.y - 1, Terrain.EMPTY );
}
}
for (Point door : room.connected.values()) {
if (door.x == room.left) {
set( level, door.x + 1, door.y, Terrain.EMPTY );
} else if (door.x == room.right) {
set( level, door.x - 1, door.y, Terrain.EMPTY );
} else if (door.y == room.top) {
set( level, door.x, door.y + 1, Terrain.EMPTY );
} else if (door.y == room.bottom) {
set( level, door.x , door.y - 1, Terrain.EMPTY );
}
}
Point center = room.center();
set( level, center, Terrain.PEDESTAL );
if (Random.Int(2) != 0){
Item prize = level.findPrizeItem();
if (prize != null) {
level.drop(prize, (room.center().x + center.y * level.WIDTH));
return;
}
}
if (Random.Int(2) != 0){
Item prize = level.findPrizeItem();
if (prize != null) {
level.drop(prize, (room.center().x + center.y * level.WIDTH));
return;
}
}
level.drop(Generator.random( Random.oneOf(
Generator.Category.POTION,
Generator.Category.SCROLL)), (room.center().x + center.y * level.WIDTH));
}
level.drop(Generator.random( Random.oneOf(
Generator.Category.POTION,
Generator.Category.SCROLL)), (room.center().x + center.y * level.WIDTH));
}
private static void paintBridge( Level level, Room room ) {
fill( level, room.left + 1, room.top + 1, room.width() - 1, room.height() - 1 ,
!Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) && Random.Int( 3 ) == 0 ?
Terrain.CHASM :
fill( level, room.left + 1, room.top + 1, room.width() - 1, room.height() - 1 ,
!Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) && Random.Int( 3 ) == 0 ?
Terrain.CHASM :
Terrain.WATER );
Point door1 = null;
@@ -197,7 +197,7 @@ public class StandardPainter extends Painter {
}
}
if ((door1.x == room.left && door2.x == room.right) ||
if ((door1.x == room.left && door2.x == room.right) ||
(door1.x == room.right && door2.x == room.left)) {
int s = room.width() / 2;
@@ -206,8 +206,8 @@ public class StandardPainter extends Painter {
drawInside( level, room, door2, s, Terrain.EMPTY_SP );
fill( level, room.center().x, Math.min( door1.y, door2.y ), 1, Math.abs( door1.y - door2.y ) + 1, Terrain.EMPTY_SP );
} else
if ((door1.y == room.top && door2.y == room.bottom) ||
} else
if ((door1.y == room.top && door2.y == room.bottom) ||
(door1.y == room.bottom && door2.y == room.top)) {
int s = room.height() / 2;
@@ -216,7 +216,7 @@ public class StandardPainter extends Painter {
drawInside( level, room, door2, s, Terrain.EMPTY_SP );
fill( level, Math.min( door1.x, door2.x ), room.center().y, Math.abs( door1.x - door2.x ) + 1, 1, Terrain.EMPTY_SP );
} else
} else
if (door1.x == door2.x) {
fill( level, door1.x == room.left ? room.left + 1 : room.right - 1, Math.min( door1.y, door2.y ), 1, Math.abs( door1.y - door2.y ) + 1, Terrain.EMPTY_SP );
@@ -232,7 +232,7 @@ public class StandardPainter extends Painter {
drawInside( level, room, door1, Math.abs( door1.y - door2.y ), Terrain.EMPTY_SP );
drawInside( level, room, door2, Math.abs( door1.x - door2.x ), Terrain.EMPTY_SP );
} else
} else
if (door1.x == room.left || door1.x == room.right) {
drawInside( level, room, door1, Math.abs( door1.x - door2.x ), Terrain.EMPTY_SP );
@@ -56,16 +56,16 @@ public class StoragePainter extends Painter {
private static Item prize( Level level ) {
if (Random.Int(2) != 0){
Item prize = level.findPrizeItem();
if (prize != null)
return prize;
}
if (Random.Int(2) != 0){
Item prize = level.findPrizeItem();
if (prize != null)
return prize;
}
return Generator.random( Random.oneOf(
Generator.Category.POTION,
return Generator.random( Random.oneOf(
Generator.Category.POTION,
Generator.Category.SCROLL,
Generator.Category.FOOD,
Generator.Category.FOOD,
Generator.Category.GOLD
) );
}
@@ -50,7 +50,7 @@ public class TrapsPainter extends Painter {
fill(level, room, 1, Terrain.TRAP);
}
Room.Door door = room.entrance();
Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
int lastRow = level.map[room.left + 1 + (room.top + 1) * Level.WIDTH] == Terrain.CHASM ? Terrain.CHASM : Terrain.EMPTY;
@@ -101,23 +101,23 @@ public class TrapsPainter extends Painter {
private static Item prize( Level level ) {
Item prize;
Item prize;
if (Random.Int(4) != 0){
prize = level.findPrizeItem();
if (prize != null)
return prize;
}
if (Random.Int(4) != 0){
prize = level.findPrizeItem();
if (prize != null)
return prize;
}
prize = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
prize = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
for (int i=0; i < 3; i++) {
Item another = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
Item another = Generator.random( Random.oneOf(
Generator.Category.WEAPON,
Generator.Category.ARMOR
) );
if (another.level > prize.level) {
prize = another;
@@ -68,10 +68,10 @@ public class VaultPainter extends Painter {
}
private static Item prize( Level level ) {
return Generator.random( Random.oneOf(
Generator.Category.WAND,
return Generator.random( Random.oneOf(
Generator.Category.WAND,
Generator.Category.RING,
Generator.Category.ARTIFACT
Generator.Category.ARTIFACT
) );
}
}
@@ -30,7 +30,7 @@ public class WeakFloorPainter extends Painter {
fill( level, room, Terrain.WALL );
fill( level, room, 1, Terrain.CHASM );
Room.Door door = room.entrance();
Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
if (door.x == room.left) {