cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -142,8 +142,8 @@ public class GameScene extends PixelScene {
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terrain = new Group();
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add( terrain );
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water = new SkinnedBlock(
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Level.WIDTH * DungeonTilemap.SIZE,
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water = new SkinnedBlock(
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Level.WIDTH * DungeonTilemap.SIZE,
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Level.HEIGHT * DungeonTilemap.SIZE,
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Dungeon.level.waterTex() );
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terrain.add( water );
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@@ -265,7 +265,7 @@ public class GameScene extends PixelScene {
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GLog.i( TXT_WELCOME_BACK, Dungeon.depth );
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else
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GLog.i( TXT_WELCOME, Dungeon.depth );
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Sample.INSTANCE.play( Assets.SND_DESCEND );
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Sample.INSTANCE.play( Assets.SND_DESCEND );
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switch (Dungeon.level.feeling) {
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case CHASM:
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GLog.w( TXT_CHASM );
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@@ -281,7 +281,7 @@ public class GameScene extends PixelScene {
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break;
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default:
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}
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if (Dungeon.level instanceof RegularLevel &&
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if (Dungeon.level instanceof RegularLevel &&
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((RegularLevel)Dungeon.level).secretDoors > Random.IntRange( 3, 4 )) {
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GLog.w( TXT_SECRETS );
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}
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@@ -337,7 +337,7 @@ public class GameScene extends PixelScene {
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} else if (item instanceof Plant.Seed) {
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Dungeon.level.plant( (Plant.Seed)item, pos );
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} else if (item instanceof Honeypot) {
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Dungeon.level.drop(((Honeypot) item).shatter(null, pos), pos);
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Dungeon.level.drop(((Honeypot) item).shatter(null, pos), pos);
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} else {
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Dungeon.level.drop( item, pos );
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}
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@@ -353,7 +353,7 @@ public class GameScene extends PixelScene {
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freezeEmitters = false;
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scene = null;
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scene = null;
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Badges.saveGlobal();
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super.destroy();
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@@ -387,19 +387,19 @@ public class GameScene extends PixelScene {
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if (tagAttack != attack.active || tagLoot != loot.visible || tagResume != resume.visible) {
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boolean atkAppearing = attack.active && !tagAttack;
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boolean lootAppearing = loot.visible && !tagLoot;
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boolean resAppearing = resume.visible && !tagResume;
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boolean atkAppearing = attack.active && !tagAttack;
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boolean lootAppearing = loot.visible && !tagLoot;
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boolean resAppearing = resume.visible && !tagResume;
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tagAttack = attack.active;
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tagLoot = loot.visible;
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tagResume = resume.visible;
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if (atkAppearing || lootAppearing || resAppearing)
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layoutTags();
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layoutTags();
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}
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cellSelector.enable(Dungeon.hero.ready);
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cellSelector.enable(Dungeon.hero.ready);
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}
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private boolean tagAttack = false;
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@@ -435,8 +435,8 @@ public class GameScene extends PixelScene {
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}
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public void brightness( boolean value ) {
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water.rm = water.gm = water.bm =
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tiles.rm = tiles.gm = tiles.bm =
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water.rm = water.gm = water.bm =
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tiles.rm = tiles.gm = tiles.bm =
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value ? 1.5f : 1.0f;
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if (value) {
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fog.am = +2f;
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@@ -705,9 +705,9 @@ public class GameScene extends PixelScene {
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private static final CellSelector.Listener defaultCellListener = new CellSelector.Listener() {
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@Override
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public void onSelect( Integer cell ) {
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if (Dungeon.hero.handle( cell )) {
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Dungeon.hero.next();
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}
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if (Dungeon.hero.handle( cell )) {
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Dungeon.hero.next();
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}
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}
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@Override
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public String prompt() {
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