cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -46,9 +46,9 @@ public class InterlevelScene extends PixelScene {
private static final String TXT_FALLING = "Falling...";
private static final String ERR_FILE_NOT_FOUND = "Save file not found. If this error persists after restarting, " +
"it may mean this save game is corrupted. Sorry about that.";
"it may mean this save game is corrupted. Sorry about that.";
private static final String ERR_IO = "Cannot read save file. If this error persists after restarting, " +
"it may mean this save game is corrupted. Sorry about that.";
"it may mean this save game is corrupted. Sorry about that.";
public static enum Mode {
DESCEND, ASCEND, CONTINUE, RESURRECT, RETURN, FALL
@@ -59,7 +59,7 @@ public class InterlevelScene extends PixelScene {
public static int returnPos;
public static boolean noStory = false;
public static boolean fallIntoPit;
private enum Phase {
@@ -101,7 +101,7 @@ public class InterlevelScene extends PixelScene {
message = PixelScene.createText( text, 9 );
message.measure();
message.x = (Camera.main.width - message.width()) / 2;
message.x = (Camera.main.width - message.width()) / 2;
message.y = (Camera.main.height - message.height()) / 2;
add( message );
@@ -201,7 +201,7 @@ public class InterlevelScene extends PixelScene {
Game.switchScene( StartScene.class );
};
} );
error = null;
error = null;
}
break;
}
@@ -209,7 +209,7 @@ public class InterlevelScene extends PixelScene {
private void descend() throws IOException {
Actor.fixTime();
Actor.fixTime();
if (Dungeon.hero == null) {
Dungeon.init();
if (noStory) {
@@ -232,7 +232,7 @@ public class InterlevelScene extends PixelScene {
private void fall() throws IOException {
Actor.fixTime();
Actor.fixTime();
Dungeon.saveLevel();
Level level;
@@ -280,7 +280,7 @@ public class InterlevelScene extends PixelScene {
private void resurrect() throws IOException {
Actor.fixTime();
Actor.fixTime();
if (Dungeon.level.locked) {
Dungeon.hero.resurrect( Dungeon.depth );