cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -24,50 +24,50 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
public class Archs extends Component {
private static final float SCROLL_SPEED = 20f;
private static final float SCROLL_SPEED = 20f;
private SkinnedBlock arcsBg;
private SkinnedBlock arcsFg;
private SkinnedBlock arcsBg;
private SkinnedBlock arcsFg;
private static float offsB = 0;
private static float offsF = 0;
private static float offsB = 0;
private static float offsF = 0;
public boolean reversed = false;
public boolean reversed = false;
@Override
protected void createChildren() {
arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
arcsBg.offsetTo( 0, offsB );
add( arcsBg );
@Override
protected void createChildren() {
arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
arcsBg.offsetTo( 0, offsB );
add( arcsBg );
arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
arcsFg.offsetTo( 0, offsF );
add( arcsFg );
}
arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
arcsFg.offsetTo( 0, offsF );
add( arcsFg );
}
@Override
protected void layout() {
arcsBg.size( width, height );
arcsBg.offset( arcsBg.texture.width / 4 - (width % arcsBg.texture.width) / 2, 0 );
@Override
protected void layout() {
arcsBg.size( width, height );
arcsBg.offset( arcsBg.texture.width / 4 - (width % arcsBg.texture.width) / 2, 0 );
arcsFg.size( width, height );
arcsFg.offset( arcsFg.texture.width / 4 - (width % arcsFg.texture.width) / 2, 0 );
}
arcsFg.size( width, height );
arcsFg.offset( arcsFg.texture.width / 4 - (width % arcsFg.texture.width) / 2, 0 );
}
@Override
public void update() {
@Override
public void update() {
super.update();
super.update();
float shift = Game.elapsed * SCROLL_SPEED;
if (reversed) {
shift = -shift;
}
float shift = Game.elapsed * SCROLL_SPEED;
if (reversed) {
shift = -shift;
}
arcsBg.offset( 0, shift );
arcsFg.offset( 0, shift * 2 );
arcsBg.offset( 0, shift );
arcsFg.offset( 0, shift * 2 );
offsB = arcsBg.offsetY();
offsF = arcsFg.offsetY();
}
offsB = arcsBg.offsetY();
offsF = arcsFg.offsetY();
}
}