cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
This commit is contained in:
@@ -17,58 +17,58 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Button;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Button;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
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public class ExitButton extends Button {
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protected Image image;
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protected Image image;
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public ExitButton() {
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super();
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public ExitButton() {
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super();
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width = image.width;
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height = image.height;
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}
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width = image.width;
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height = image.height;
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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@Override
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protected void createChildren() {
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super.createChildren();
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image = Icons.EXIT.get();
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add( image );
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}
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image = Icons.EXIT.get();
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add( image );
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}
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@Override
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protected void layout() {
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super.layout();
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@Override
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protected void layout() {
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super.layout();
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image.x = x;
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image.y = y;
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}
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image.x = x;
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image.y = y;
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}
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@Override
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protected void onTouchDown() {
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image.brightness( 1.5f );
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Sample.INSTANCE.play( Assets.SND_CLICK );
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}
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@Override
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protected void onTouchDown() {
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image.brightness( 1.5f );
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Sample.INSTANCE.play( Assets.SND_CLICK );
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}
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@Override
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protected void onTouchUp() {
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image.resetColor();
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}
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@Override
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protected void onTouchUp() {
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image.resetColor();
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}
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@Override
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protected void onClick() {
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if (Game.scene() instanceof TitleScene) {
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Game.instance.finish();
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} else {
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ShatteredPixelDungeon.switchNoFade( TitleScene.class );
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}
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}
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@Override
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protected void onClick() {
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if (Game.scene() instanceof TitleScene) {
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Game.instance.finish();
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} else {
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ShatteredPixelDungeon.switchNoFade( TitleScene.class );
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}
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}
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}
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