cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -54,30 +54,30 @@ public class ItemSlot extends Button {
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private static final String TXT_STRENGTH = ":%d";
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private static final String TXT_TYPICAL_STR = "%d?";
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private static final String TXT_KEY_DEPTH = "\u007F%d";
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private static final String TXT_KEY_DEPTH = "\u007F%d";
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private static final String TXT_LEVEL = "%+d";
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private static final String TXT_CURSED = "";//"-";
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private static final String TXT_CURSED = "";//"-";
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// Special "virtual items"
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// Special "virtual items"
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public static final Item CHEST = new Item() {
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public int image() { return ItemSpriteSheet.CHEST; };
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};
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public static final Item LOCKED_CHEST = new Item() {
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public int image() { return ItemSpriteSheet.LOCKED_CHEST; };
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};
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public static final Item CRYSTAL_CHEST = new Item() {
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public int image() { return ItemSpriteSheet.CRYSTAL_CHEST; };
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};
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public static final Item CRYSTAL_CHEST = new Item() {
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public int image() { return ItemSpriteSheet.CRYSTAL_CHEST; };
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};
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public static final Item TOMB = new Item() {
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public int image() { return ItemSpriteSheet.TOMB; };
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};
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public static final Item SKELETON = new Item() {
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public int image() { return ItemSpriteSheet.BONES; };
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};
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public static final Item REMAINS = new Item() {
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public int image() { return ItemSpriteSheet.REMAINS; };
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};
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public static final Item REMAINS = new Item() {
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public int image() { return ItemSpriteSheet.REMAINS; };
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};
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public ItemSlot() {
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super();
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@@ -162,8 +162,8 @@ public class ItemSlot extends Button {
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} else {
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topRight.text( Utils.format( TXT_TYPICAL_STR, isArmor ?
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((Armor)item).typicalSTR() :
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topRight.text( Utils.format( TXT_TYPICAL_STR, isArmor ?
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((Armor)item).typicalSTR() :
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((MeleeWeapon)item).typicalSTR() ) );
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topRight.hardlight( WARNING );
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@@ -171,19 +171,19 @@ public class ItemSlot extends Button {
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topRight.measure();
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} else if (item instanceof Key && !(item instanceof SkeletonKey)) {
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topRight.text(Utils.format(TXT_KEY_DEPTH, ((Key) item).depth));
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topRight.measure();
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} else {
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topRight.text(Utils.format(TXT_KEY_DEPTH, ((Key) item).depth));
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topRight.measure();
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} else {
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topRight.text( null );
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}
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int level = item.visiblyUpgraded();
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int level = item.visiblyUpgraded();
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if (level != 0) {
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bottomRight.text( item.levelKnown ? Utils.format( TXT_LEVEL, level ) : TXT_CURSED );
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bottomRight.measure();
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bottomRight.text( item.levelKnown ? Utils.format( TXT_LEVEL, level ) : TXT_CURSED );
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bottomRight.measure();
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bottomRight.hardlight( level > 0 ? UPGRADED : DEGRADED );
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} else if (item instanceof Scroll || item instanceof Potion) {
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if (item instanceof Scroll) bottomRight.text(((Scroll) item).initials());
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@@ -216,14 +216,14 @@ public class ItemSlot extends Button {
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bottomRight.alpha( alpha );
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}
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public void showParams( boolean TL, boolean TR, boolean BR ) {
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if (TL) add( topLeft );
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else remove( topLeft );
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public void showParams( boolean TL, boolean TR, boolean BR ) {
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if (TL) add( topLeft );
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else remove( topLeft );
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if (TR) add( topRight );
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else remove( topRight );
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if (TR) add( topRight );
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else remove( topRight );
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if (BR) add( bottomRight );
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else remove( bottomRight );
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}
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if (BR) add( bottomRight );
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else remove( bottomRight );
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}
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}
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