cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
This commit is contained in:
@@ -65,7 +65,7 @@ public class WndBag extends WndTabbed {
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ENCHANTABLE,
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WAND,
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SEED,
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FOOD,
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FOOD,
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POTION,
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SCROLL,
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EQUIPMENT
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@@ -123,8 +123,8 @@ public class WndBag extends WndTabbed {
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Belongings stuff = Dungeon.hero.belongings;
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Bag[] bags = {
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stuff.backpack,
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stuff.getItem( SeedPouch.class ),
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stuff.backpack,
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stuff.getItem( SeedPouch.class ),
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stuff.getItem( ScrollHolder.class ),
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stuff.getItem( PotionBandolier.class ),
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stuff.getItem( WandHolster.class )};
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@@ -142,7 +142,7 @@ public class WndBag extends WndTabbed {
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public static WndBag lastBag( Listener listener, Mode mode, String title ) {
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if (mode == lastMode && lastBag != null &&
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if (mode == lastMode && lastBag != null &&
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Dungeon.hero.belongings.backpack.contains( lastBag )) {
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return new WndBag( lastBag, listener, mode, title );
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@@ -287,7 +287,7 @@ public class WndBag extends WndTabbed {
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}
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}
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private static class Placeholder extends Item {
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private static class Placeholder extends Item {
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{
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name = null;
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}
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@@ -328,7 +328,7 @@ public class WndBag extends WndTabbed {
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}
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@Override
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protected void createChildren() {
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protected void createChildren() {
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bg = new ColorBlock( SLOT_SIZE, SLOT_SIZE, NORMAL );
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add( bg );
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@@ -361,9 +361,9 @@ public class WndBag extends WndTabbed {
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if (item.name() == null) {
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enable( false );
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} else {
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enable(
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enable(
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mode == Mode.FOR_SALE && (item.price() > 0) && (!item.isEquipped( Dungeon.hero ) || !item.cursed) ||
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mode == Mode.UPGRADEABLE && item.isUpgradable() ||
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mode == Mode.UPGRADEABLE && item.isUpgradable() ||
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mode == Mode.UNIDENTIFED && !item.isIdentified() ||
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mode == Mode.QUICKSLOT && (item.defaultAction != null) ||
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mode == Mode.WEAPON && (item instanceof MeleeWeapon || item instanceof Boomerang) ||
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@@ -371,7 +371,7 @@ public class WndBag extends WndTabbed {
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mode == Mode.ENCHANTABLE && (item instanceof MeleeWeapon || item instanceof Boomerang || item instanceof Armor) ||
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mode == Mode.WAND && (item instanceof Wand) ||
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mode == Mode.SEED && (item instanceof Seed) ||
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mode == Mode.FOOD && (item instanceof Food) ||
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mode == Mode.FOOD && (item instanceof Food) ||
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mode == Mode.POTION && (item instanceof Potion) ||
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mode == Mode.SCROLL && (item instanceof Scroll) ||
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mode == Mode.EQUIPMENT && (item instanceof EquipableItem) ||
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