cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -33,7 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
public class WndGame extends Window {
private static final String TXT_SETTINGS = "Settings";
private static final String TXT_CHALLEGES = "Challenges";
private static final String TXT_CHALLEGES = "Challenges";
private static final String TXT_RANKINGS = "Rankings";
private static final String TXT_START = "Start New Game";
private static final String TXT_MENU = "Main Menu";
@@ -58,26 +58,26 @@ public class WndGame extends Window {
}
} );
// Challenges window
if (Dungeon.challenges > 0) {
addButton( new RedButton( TXT_CHALLEGES ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndChallenges( Dungeon.challenges, false ) );
}
} );
}
// Challenges window
if (Dungeon.challenges > 0) {
addButton( new RedButton( TXT_CHALLEGES ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndChallenges( Dungeon.challenges, false ) );
}
} );
}
// Restart
if (!Dungeon.hero.isAlive()) {
// Restart
if (!Dungeon.hero.isAlive()) {
RedButton btnStart;
addButton( btnStart = new RedButton( TXT_START ) {
@Override
protected void onClick() {
Dungeon.hero = null;
ShatteredPixelDungeon.challenges( Dungeon.challenges );
ShatteredPixelDungeon.challenges( Dungeon.challenges );
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
InterlevelScene.noStory = true;
Game.switchScene( InterlevelScene.class );