cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -33,20 +33,20 @@ import com.watabou.noosa.BitmapTextMultiline;
public class WndSadGhost extends Window {
private static final String TXT_RAT =
private static final String TXT_RAT =
"Thank you, that horrid rat is slain and I can finally rest..." +
"I wonder what twisted magic created such a foul creature...\n\n";
private static final String TXT_GNOLL =
"Thank you, that scheming gnoll is slain and I can finally rest..." +
"I wonder what twisted magic made it so smart...\n\n";
private static final String TXT_CRAB =
"Thank you, that giant crab is slain and I can finally rest..." +
"I wonder what twisted magic allowed it to live so long...\n\n";
private static final String TXT_GIVEITEM=
"Please take one of these items, they are useless to me now... " +
"Maybe they will help you in your journey...\n\n" +
"Also... There is an item lost in this dungeon that is very dear to me..." +
"If you ever... find my... rose......";
"I wonder what twisted magic created such a foul creature...\n\n";
private static final String TXT_GNOLL =
"Thank you, that scheming gnoll is slain and I can finally rest..." +
"I wonder what twisted magic made it so smart...\n\n";
private static final String TXT_CRAB =
"Thank you, that giant crab is slain and I can finally rest..." +
"I wonder what twisted magic allowed it to live so long...\n\n";
private static final String TXT_GIVEITEM=
"Please take one of these items, they are useless to me now... " +
"Maybe they will help you in your journey...\n\n" +
"Also... There is an item lost in this dungeon that is very dear to me..." +
"If you ever... find my... rose......";
private static final String TXT_WEAPON = "Ghost's weapon";
private static final String TXT_ARMOR = "Ghost's armor";
@@ -59,25 +59,25 @@ public class WndSadGhost extends Window {
super();
IconTitle titlebar = new IconTitle();
BitmapTextMultiline message;
switch (type){
case 1:default:
titlebar.icon( new FetidRatSprite() );
titlebar.label( "DEFEATED FETID RAT" );
message = PixelScene.createMultiline( TXT_RAT+TXT_GIVEITEM, 6 );
break;
case 2:
titlebar.icon( new GnollTricksterSprite() );
titlebar.label( "DEFEATED GNOLL TRICKSTER" );
message = PixelScene.createMultiline( TXT_GNOLL+TXT_GIVEITEM, 6 );
break;
case 3:
titlebar.icon( new GreatCrabSprite());
titlebar.label( "DEFEATED GREAT CRAB" );
message = PixelScene.createMultiline( TXT_CRAB+TXT_GIVEITEM, 6 );
break;
BitmapTextMultiline message;
switch (type){
case 1:default:
titlebar.icon( new FetidRatSprite() );
titlebar.label( "DEFEATED FETID RAT" );
message = PixelScene.createMultiline( TXT_RAT+TXT_GIVEITEM, 6 );
break;
case 2:
titlebar.icon( new GnollTricksterSprite() );
titlebar.label( "DEFEATED GNOLL TRICKSTER" );
message = PixelScene.createMultiline( TXT_GNOLL+TXT_GIVEITEM, 6 );
break;
case 3:
titlebar.icon( new GreatCrabSprite());
titlebar.label( "DEFEATED GREAT CRAB" );
message = PixelScene.createMultiline( TXT_CRAB+TXT_GIVEITEM, 6 );
break;
}
}
titlebar.setRect( 0, 0, WIDTH, 0 );
@@ -97,20 +97,20 @@ public class WndSadGhost extends Window {
btnWeapon.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
add( btnWeapon );
if (!Dungeon.isChallenged( Challenges.NO_ARMOR )) {
RedButton btnArmor = new RedButton(TXT_ARMOR) {
@Override
protected void onClick() {
selectReward(ghost, Ghost.Quest.armor);
}
};
btnArmor.setRect(0, btnWeapon.bottom() + GAP, WIDTH, BTN_HEIGHT);
add(btnArmor);
if (!Dungeon.isChallenged( Challenges.NO_ARMOR )) {
RedButton btnArmor = new RedButton(TXT_ARMOR) {
@Override
protected void onClick() {
selectReward(ghost, Ghost.Quest.armor);
}
};
btnArmor.setRect(0, btnWeapon.bottom() + GAP, WIDTH, BTN_HEIGHT);
add(btnArmor);
resize(WIDTH, (int) btnArmor.bottom());
} else {
resize(WIDTH, (int) btnWeapon.bottom());
}
resize(WIDTH, (int) btnArmor.bottom());
} else {
resize(WIDTH, (int) btnWeapon.bottom());
}
}
private void selectReward( Ghost ghost, Item reward ) {