V0.1.1: Ankh/dew vial changes
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@@ -17,15 +17,36 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public class Ankh extends Item {
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{
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public static final String AC_BLESS = "BLESS";
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public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " +
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"Using a full dew vial, the ankh can be blessed with extra strength.";
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public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " +
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"The Ankh will sacrifice itself to save you in a moment of deadly peril.";
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public static final String TXT_BLESS = "You bless the ankh with clean water.";
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public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!";
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{
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stackable = true;
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name = "Ankh";
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image = ItemSpriteSheet.ANKH;
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}
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private Boolean blessed = false;
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@Override
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public boolean isUpgradable() {
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@@ -36,13 +57,61 @@ public class Ankh extends Item {
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public boolean isIdentified() {
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return true;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions(hero);
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DewVial vial = hero.belongings.getItem(DewVial.class);
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if (vial != null && vial.isFull())
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actions.add( AC_BLESS );
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return actions;
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}
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@Override
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public void execute( final Hero hero, String action ) {
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if (action.equals( AC_BLESS )) {
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DewVial vial = hero.belongings.getItem(DewVial.class);
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if (vial != null){
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blessed = true;
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vial.empty();
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GLog.p( TXT_BLESS );
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hero.spend( 1f );
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hero.busy();
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Sample.INSTANCE.play( Assets.SND_DRINK );
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hero.sprite.operate( hero.pos );
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}
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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public String info() {
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return
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"The ancient symbol of immortality grants an ability to return to life after death. " +
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"Upon resurrection all non-equipped items are lost.";
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if (blessed)
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return
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"This ancient symbol of immortality grants the ability to return to life after death. " +
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TXT_DESC_BLESSED;
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else
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return
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"This ancient symbol of immortality grants the ability to return to life after death. " +
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TXT_DESC_NOBLESS;
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}
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public Boolean isBlessed(){
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return blessed;
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}
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private static final Glowing WHITE = new Glowing( 0xFFFFCC );
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@Override
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public Glowing glowing() {
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return isBlessed() ? WHITE : null;
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}
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@Override
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public int price() {
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