v0.3.2: some implementation on the ritual site quest
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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public class NewbornElemental extends Elemental {
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{
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name = "newborn fire elemental";
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HT = 65;
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HP = HT/2; //32
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defenseSkill = 12;
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EXP = 4;
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loot = null; //TODO Elemental embers
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lootChance = 1f;
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}
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@Override
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public int damageRoll() {
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return super.damageRoll()/2;
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}
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@Override
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public void add(Buff buff) {
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if (buff instanceof Frost || buff instanceof Chill) {
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die(buff);
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} else {
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super.add(buff);
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}
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}
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@Override
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public String description() {
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return "young fire elemental"; //TODO
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}
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}
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