From cfd2a5eb63e1a9781c22a495f058afda420e39da Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 22 May 2021 20:46:23 -0400 Subject: [PATCH] v0.9.3: fixed natures aid not working with fadeleaf (now triggers first) --- .../shatteredpixel/shatteredpixeldungeon/plants/Plant.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java index e92e730a1..b2b28ed1d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java @@ -66,13 +66,13 @@ public abstract class Plant implements Bundlable { ((Hero) ch).interrupt(); } - wither(); - activate( ch ); - if (Dungeon.level.heroFOV[pos] && Dungeon.hero.hasTalent(Talent.NATURES_AID)){ // 3/5 turns based on talent points spent Buff.affect(Dungeon.hero, Barkskin.class).set(2, 1 + 2*(Dungeon.hero.pointsInTalent(Talent.NATURES_AID))); } + + wither(); + activate( ch ); } public abstract void activate( Char ch );