v1.2.0: fixed errors with new save deletion logic

This commit is contained in:
Evan Debenham
2022-03-22 13:57:09 -04:00
parent 6dc26622b2
commit cfddbfc650
3 changed files with 17 additions and 8 deletions

View File

@@ -672,12 +672,9 @@ public class Dungeon {
FileUtils.deleteFile(folder + "/" + file);
}
}
ArrayList<String> files = FileUtils.filesInDir(GamesInProgress.gameFolder(save));
FileUtils.deleteDir(GamesInProgress.gameFolder(save));
}
//we empty this file instead of delete due to steam cloud only persisting file deletions locally
FileUtils.setFileEmpty(GamesInProgress.gameFile(save));
FileUtils.zeroFile(GamesInProgress.gameFile(save), 1);
GamesInProgress.delete( save );
}

View File

@@ -50,7 +50,7 @@ public class GamesInProgress {
public static boolean gameExists( int slot ){
return FileUtils.dirExists(gameFolder(slot))
&& FileUtils.fileExists(gameFile(slot));
&& FileUtils.fileLength(gameFile(slot)) > 1;
}
public static String gameFolder( int slot ){
@@ -74,7 +74,7 @@ public class GamesInProgress {
public static ArrayList<Info> checkAll(){
ArrayList<Info> result = new ArrayList<>();
for (int i = 0; i <= MAX_SLOTS; i++){
for (int i = 1; i <= MAX_SLOTS; i++){
Info curr = check(i);
if (curr != null) result.add(curr);
}