From d019128db2d0c083e0f6a4009d855c910a2cf5d1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 3 Jul 2023 14:18:57 -0400 Subject: [PATCH] v2.1.4: softened up regen limit vs. badder bosses Tengu a bit --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java index 026537af4..6af6d71e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java @@ -149,7 +149,7 @@ public class Tengu extends Mob { LockedFloor lock = Dungeon.hero.buff(LockedFloor.class); if (lock != null) { - if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)) lock.addTime(dmg/2f); + if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)) lock.addTime(2*dmg/3f); else lock.addTime(dmg); }