v0.9.4: moved last bits of texture creation into TextureCache

This commit is contained in:
Evan Debenham
2021-07-29 13:18:41 -04:00
parent 630fbbb43f
commit d03c80cb97
3 changed files with 38 additions and 21 deletions

View File

@@ -78,9 +78,30 @@ public class TextureCache {
}
}
public synchronized static void add( Object key, SmartTexture tx ) {
all.put( key, tx );
//texture defaults to black and given size, but no assurance is made about this is another already exists
public synchronized static SmartTexture create( Object key, int width, int height ) {
if (all.containsKey( key )) {
return all.get( key );
} else {
Pixmap pixmap = new Pixmap( width, height, Pixmap.Format.RGBA8888 );
pixmap.setColor(0x000000FF);
pixmap.fill();
SmartTexture tx = new SmartTexture( pixmap );
tx.filter( Texture.LINEAR, Texture.LINEAR );
tx.wrap( Texture.CLAMP, Texture.CLAMP );
all.put( key, tx );
return tx;
}
}
public synchronized static void remove( Object key ){