v0.9.4: moved last bits of texture creation into TextureCache
This commit is contained in:
@@ -24,9 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.tiles;
|
||||
import com.badlogic.gdx.graphics.Pixmap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
|
||||
import com.watabou.gltextures.SmartTexture;
|
||||
import com.watabou.gltextures.TextureCache;
|
||||
import com.watabou.glwrap.Texture;
|
||||
import com.watabou.noosa.Image;
|
||||
import com.watabou.noosa.NoosaScript;
|
||||
import com.watabou.noosa.NoosaScriptNoLighting;
|
||||
@@ -88,39 +86,34 @@ public class FogOfWar extends Image {
|
||||
*/
|
||||
|
||||
public FogOfWar( int mapWidth, int mapHeight ) {
|
||||
|
||||
|
||||
super();
|
||||
|
||||
this.mapWidth = mapWidth;
|
||||
this.mapHeight = mapHeight;
|
||||
mapLength = mapHeight * mapWidth;
|
||||
|
||||
|
||||
pWidth = mapWidth * PIX_PER_TILE;
|
||||
pHeight = mapHeight * PIX_PER_TILE;
|
||||
|
||||
|
||||
width2 = 1;
|
||||
while (width2 < pWidth) {
|
||||
width2 <<= 1;
|
||||
}
|
||||
|
||||
|
||||
height2 = 1;
|
||||
while (height2 < pHeight) {
|
||||
height2 <<= 1;
|
||||
}
|
||||
|
||||
|
||||
float size = DungeonTilemap.SIZE / PIX_PER_TILE;
|
||||
width = width2 * size;
|
||||
height = height2 * size;
|
||||
|
||||
//TODO might be nice to compartmentalize the pixmap access and modification into texture/texturecache
|
||||
Pixmap px = new Pixmap(width2, height2, Pixmap.Format.RGBA8888);
|
||||
px.setBlending(Pixmap.Blending.None);
|
||||
px.setColor(0x000000FF);
|
||||
px.fill();
|
||||
SmartTexture tx = new SmartTexture(px, Texture.LINEAR, Texture.CLAMP, false);
|
||||
TextureCache.add(FogOfWar.class, tx);
|
||||
texture( tx );
|
||||
|
||||
String key = "FogOfWar" + width2 + "x" + height2;
|
||||
texture(TextureCache.create(key, width2, height2));
|
||||
texture.bind();
|
||||
|
||||
scale.set( size, size );
|
||||
|
||||
toUpdate = new ArrayList<>();
|
||||
@@ -188,6 +181,7 @@ public class FogOfWar extends Image {
|
||||
}
|
||||
|
||||
Pixmap fog = texture.bitmap;
|
||||
fog.setBlending(Pixmap.Blending.None);
|
||||
|
||||
int cell;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user