diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java index 40f04794c..c9f28fc0d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java @@ -76,10 +76,9 @@ public enum HeroClass { }; public static final String[] HUN_PERKS = { - "The Huntress starts with 15 points of Health and a unique upgradeable boomerang.", + "The Huntress starts with a unique upgradeable boomerang.", "The Huntress is proficient with missile weapons, getting bonus damage from excess strength.", "The Huntress is able to recover a single used missile weapon from each enemy.", - "The Huntress gains more health from dewdrops.", "The Huntress senses neighbouring monsters even if they are hidden behind obstacles.", "Potions of Mind Vision are identified from the beginning." }; @@ -174,8 +173,6 @@ public enum HeroClass { private static void initHuntress( Hero hero ) { - hero.HP = (hero.HT -= 5); - (hero.belongings.weapon = new Dagger()).identify(); Boomerang boomerang = new Boomerang(); boomerang.identify().collect(); diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java index 01c35579a..6ca6a8dc8 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java @@ -47,11 +47,11 @@ public enum HeroSubClass { "if he is invisible, this speed boost is much stronger." ), SNIPER( "sniper", - "_Snipers_ are able to detect weak points in an enemy's armor, " + + "The _Sniper_ is able to detect weak points in an enemy's armor, " + "effectively ignoring it when using a missile weapon." ), WARDEN( "warden", - "Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " + - "seeds from plants. Also trampling a high grass grants them a temporary armor buff." ); + "Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, " + + "armor from trampling grass, and seeds and dew from plants." ); private String title; private String desc; diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java index 0542a28bc..cde348e20 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java @@ -20,6 +20,7 @@ */ package com.shatteredpixel.shatteredpixeldungeon.items; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; @@ -49,8 +50,8 @@ public class Dewdrop extends Item { if (hero.HP < hero.HT || vial == null || vial.isFull()) { int value = 1 + (Dungeon.depth - 1) / 5; - if (hero.heroClass == HeroClass.HUNTRESS) { - value++; + if (hero.subClass == HeroSubClass.WARDEN) { + value+=2; } int effect = Math.min( hero.HT - hero.HP, value * quantity );