v0.3.4: added the ability for windows to persist between scene resets
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@@ -20,20 +20,27 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLES20;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.watabou.glwrap.Texture;
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import com.watabou.input.Touchscreen;
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import com.watabou.noosa.*;
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import com.watabou.noosa.BitmapText.Font;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.glwrap.Texture;
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import com.watabou.input.Touchscreen;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.BitmapText.Font;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.ColorBlock;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.RenderedTextMultiline;
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import com.watabou.noosa.Scene;
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import com.watabou.utils.BitmapCache;
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import javax.microedition.khronos.opengles.GL10;
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public class PixelScene extends Scene {
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// Minimum virtual display size for portrait orientation
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@@ -51,6 +58,8 @@ public class PixelScene extends Scene {
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public static Camera uiCamera;
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public static Class<?extends Window> windowOnCreate;
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//stylized pixel font
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public static BitmapText.Font pixelFont;
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//These represent various mipmaps of the same font
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