v0.3.4: added the ability for windows to persist between scene resets
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@@ -0,0 +1,85 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.RenderedText;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Locale;
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public class WndLangs extends Window {
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private int WIDTH = 60;
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private int BTN_HEIGHT = 14;
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public WndLangs(){
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super();
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final ArrayList<Messages.Languages> langs = new ArrayList<>(Arrays.asList(Messages.Languages.values()));
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Messages.Languages nativeLang = Messages.Languages.matchLocale(Locale.getDefault());
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langs.remove(nativeLang);
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//move the native language to the top.
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langs.add(0, nativeLang);
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int y = 0;
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for (int i = 0; i < langs.size(); i++){
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final int langIndex = i;
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RedButton btn = new RedButton(Messages.titleCase(langs.get(i).nativeName())){
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@Override
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protected void onClick() {
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super.onClick();
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Messages.setup(langs.get(langIndex));
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ShatteredPixelDungeon.language(langs.get(langIndex));
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RenderedText.clearCache();
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PixelScene.windowOnCreate = WndLangs.class;
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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}
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};
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if (ShatteredPixelDungeon.language() == langs.get(i)){
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btn.textColor(TITLE_COLOR);
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} else {
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switch (langs.get(i).status()) {
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case INCOMPLETE:
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btn.textColor(0x999999);
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break;
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case UNREVIEWED:
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btn.textColor(0xCCCCCC);
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break;
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}
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}
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btn.setSize(WIDTH, BTN_HEIGHT);
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btn.setPos(0, y);
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add(btn);
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y += 16;
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}
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resize(WIDTH, y-2);
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}
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}
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@@ -106,7 +106,8 @@ public class WndSettings extends WndTabbed {
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protected void onChange() {
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if (getSelectedValue() != ShatteredPixelDungeon.scale()) {
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ShatteredPixelDungeon.scale(getSelectedValue());
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ShatteredPixelDungeon.resetScene();
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PixelScene.windowOnCreate = WndSettings.class;
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ShatteredPixelDungeon.switchNoFade((Class<? extends PixelScene>) ShatteredPixelDungeon.scene().getClass());
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}
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}
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};
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