v0.2.4d: added safety checks to some mod ai state modifiers, fixing some bugs

This commit is contained in:
Evan Debenham
2015-03-19 03:29:33 -04:00
parent e4db8ba4e3
commit d3899871ac
2 changed files with 2 additions and 2 deletions
@@ -49,7 +49,7 @@ public class Blindweed extends Plant {
Buff.prolong( ch, Blindness.class, len );
Buff.prolong( ch, Cripple.class, len );
if (ch instanceof Mob) {
((Mob)ch).state = ((Mob)ch).WANDERING;
if (((Mob)ch).state == ((Mob)ch).HUNTING) ((Mob)ch).state = ((Mob)ch).WANDERING;
((Mob)ch).beckon( Dungeon.level.randomDestination() );
}
}