v2.2.0: updated version definitions in ShatteredPixelDungeon.java
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@@ -40,7 +40,7 @@ public class ShatteredPixelDungeon extends Game {
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public static final int v1_4_3 = 668;
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public static final int v2_0_2 = 700;
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public static final int v2_1_0 = 722;
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public static final int v2_1_4 = 737; //iOS was 737, other platforms were 736
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public ShatteredPixelDungeon( PlatformSupport platform ) {
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super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
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@@ -53,7 +53,7 @@ import java.util.Collections;
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public class WelcomeScene extends PixelScene {
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private static final int LATEST_UPDATE = ShatteredPixelDungeon.v2_1_0;
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private static final int LATEST_UPDATE = ShatteredPixelDungeon.v2_1_4;
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//used so that the game does not keep showing the window forever if cleaning fails
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private static boolean triedCleaningTemp = false;
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