v2.2.0: updated version definitions in ShatteredPixelDungeon.java
This commit is contained in:
+1
-1
@@ -40,7 +40,7 @@ public class ShatteredPixelDungeon extends Game {
|
|||||||
public static final int v1_4_3 = 668;
|
public static final int v1_4_3 = 668;
|
||||||
|
|
||||||
public static final int v2_0_2 = 700;
|
public static final int v2_0_2 = 700;
|
||||||
public static final int v2_1_0 = 722;
|
public static final int v2_1_4 = 737; //iOS was 737, other platforms were 736
|
||||||
|
|
||||||
public ShatteredPixelDungeon( PlatformSupport platform ) {
|
public ShatteredPixelDungeon( PlatformSupport platform ) {
|
||||||
super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
|
super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
|
||||||
|
|||||||
+1
-1
@@ -53,7 +53,7 @@ import java.util.Collections;
|
|||||||
|
|
||||||
public class WelcomeScene extends PixelScene {
|
public class WelcomeScene extends PixelScene {
|
||||||
|
|
||||||
private static final int LATEST_UPDATE = ShatteredPixelDungeon.v2_1_0;
|
private static final int LATEST_UPDATE = ShatteredPixelDungeon.v2_1_4;
|
||||||
|
|
||||||
//used so that the game does not keep showing the window forever if cleaning fails
|
//used so that the game does not keep showing the window forever if cleaning fails
|
||||||
private static boolean triedCleaningTemp = false;
|
private static boolean triedCleaningTemp = false;
|
||||||
|
|||||||
Reference in New Issue
Block a user