v0.9.3: adjusted Yog for bosses challenge:
Baseline changes: - Yog fists now seek the hero when wandering Challenge changes: - laser damage up to 30-50 from 20-30 - Two fists are now spawned each time! - minion deck is now stronger
This commit is contained in:
@@ -1088,6 +1088,8 @@ actors.mobs.yogdzewa$larva.name=god's larva
|
||||
actors.mobs.yogdzewa$larva.rankings_desc=Devoured by Yog-Dzewa
|
||||
actors.mobs.yogdzewa$larva.desc=These tiny spawn of Yog-Dzewa are simple minions that are easy to produce. While individually weak, they are summoned quickly and can become overwhelming in large numbers.
|
||||
actors.mobs.yogdzewa$yogripper.rankings_desc=Devoured by Yog-Dzewa
|
||||
actors.mobs.yogdzewa$yogeye.rankings_desc=Devoured by Yog-Dzewa
|
||||
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Devoured by Yog-Dzewa
|
||||
|
||||
actors.mobs.yogfist.invuln_warn=The fist is invulnerable while near to the eye!
|
||||
actors.mobs.yogfist.rankings_desc=Devoured by Yog-Dzewa
|
||||
|
||||
@@ -86,6 +86,6 @@ challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's
|
||||
challenges.champion_enemies=Hostile champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
|
||||
challenges.stronger_bosses=Badder bosses
|
||||
challenges.stronger_bosses_desc=TODO\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons
|
||||
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
|
||||
|
||||
rankings$record.something=Killed by Something
|
||||
|
||||
Reference in New Issue
Block a user