v3.0.0: added artifact effects for trinity

This commit is contained in:
Evan Debenham
2025-02-06 14:16:11 -05:00
parent bfe440abfe
commit d4f90596a1
13 changed files with 298 additions and 128 deletions
@@ -555,7 +555,16 @@ actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.artifact_use=Trinity will apply this artifact's effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.