v1.3.0: reverted mind vision fog of war adjustments for now

This commit is contained in:
Evan Debenham
2022-07-06 00:36:15 -04:00
parent 9c5b8ac299
commit d503696b46
@@ -845,8 +845,8 @@ public class Dungeon {
BArray.or( level.visited, level.heroFOV, m.pos - 1 - level.width(), 3, level.visited ); BArray.or( level.visited, level.heroFOV, m.pos - 1 - level.width(), 3, level.visited );
BArray.or( level.visited, level.heroFOV, m.pos - 1, 3, level.visited ); BArray.or( level.visited, level.heroFOV, m.pos - 1, 3, level.visited );
BArray.or( level.visited, level.heroFOV, m.pos - 1 + level.width(), 3, level.visited ); BArray.or( level.visited, level.heroFOV, m.pos - 1 + level.width(), 3, level.visited );
//radius grows if mob moves quickly //updates adjacent cells too
GameScene.updateFog(m.pos, 1 + (int)Math.ceil(m.speed())); GameScene.updateFog(m.pos, 2);
} }
} }
@@ -865,8 +865,7 @@ public class Dungeon {
BArray.or( level.visited, level.heroFOV, ch.pos - 1 - level.width(), 3, level.visited ); BArray.or( level.visited, level.heroFOV, ch.pos - 1 - level.width(), 3, level.visited );
BArray.or( level.visited, level.heroFOV, ch.pos - 1, 3, level.visited ); BArray.or( level.visited, level.heroFOV, ch.pos - 1, 3, level.visited );
BArray.or( level.visited, level.heroFOV, ch.pos - 1 + level.width(), 3, level.visited ); BArray.or( level.visited, level.heroFOV, ch.pos - 1 + level.width(), 3, level.visited );
//radius grows if mob moves quickly GameScene.updateFog(ch.pos, 2);
GameScene.updateFog(ch.pos, 1 + (int)Math.ceil(ch.speed()));
} }
for (TalismanOfForesight.HeapAwareness h : hero.buffs(TalismanOfForesight.HeapAwareness.class)){ for (TalismanOfForesight.HeapAwareness h : hero.buffs(TalismanOfForesight.HeapAwareness.class)){