v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2

This commit is contained in:
Evan Debenham
2015-05-21 01:09:59 -04:00
parent a2c4e2474b
commit d515b9c2f9
4 changed files with 15 additions and 7 deletions
@@ -257,7 +257,7 @@ public class Armor extends EquipableItem {
int n = 1;
if (Random.Int( 3 ) == 0) {
n++;
if (Random.Int( 3 ) == 0) {
if (Random.Int( 5 ) == 0) {
n++;
}
}