v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2
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@@ -191,7 +191,7 @@ public class Weapon extends KindOfWeapon {
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int n = 1;
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if (Random.Int( 3 ) == 0) {
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n++;
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if (Random.Int( 3 ) == 0) {
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if (Random.Int( 5 ) == 0) {
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n++;
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}
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}
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