v0.9.2: implemented the seer shot talent
This commit is contained in:
@@ -441,6 +441,8 @@ actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
actors.hero.talent.point_blank.title=point blank
|
||||
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
|
||||
actors.hero.talent.seer_shot.title=seer shot
|
||||
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
|
||||
actors.hero.talent.farsight.title=farsight
|
||||
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_\n\n_+2:_ The Sniper's vision range is _increased by 50%_\n\n_+3:_ The Sniper's vision range is _increased by 75%_
|
||||
actors.hero.talent.shared_enchantment.title=shared enchantment
|
||||
|
||||
Reference in New Issue
Block a user