v3.0.0: implemented the recall glyph talent/spell for scrolls only
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@@ -570,6 +570,12 @@ actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with ho
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actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
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actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns renaming: %s.
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actors.hero.spells.recallglyph.name=recall glyph
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actors.hero.spells.recallglyph.short_desc=Repeats a recently used stone or scroll.
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actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.spells.recallglyph$usedglyphtracker.name=recently used glyph
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actors.hero.spells.recallglyph$usedglyphtracker.desc=The Cleric has recently used an item that works with the recall glyph spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
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actors.hero.spells.shieldoflight.name=shield of light
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actors.hero.spells.shieldoflight.prompt=Choose a target
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actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
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@@ -1020,12 +1026,12 @@ actors.hero.talent.detect_curse.desc=_+1:_ The Cleric can cast _Detect Curse,_ a
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actors.hero.talent.searing_light.title=searing light
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actors.hero.talent.searing_light.desc=_+1:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
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actors.hero.talent.shield_of_light.title=shield of light
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actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _3 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and them 2-4 armor against a target for _5 turns_ at the cost of 1 charge.
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actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _3 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _5 turns_ at the cost of 1 charge.
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actors.hero.talent.enlightening_meal.title=Enlightening Meal
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actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
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actors.hero.talent.clerict2b.title=TODO
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actors.hero.talent.clerict2b.desc=TODO
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actors.hero.talent.recall_glyph.title=Recall Glyph
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actors.hero.talent.recall_glyph.desc=_+1:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _10 turns._\n\n_+2:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _300 turns._\n\nRecall Glyph cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.talent.sunray.title=Sunray
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actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
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actors.hero.talent.divine_sense.title=Divine Sense
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