v3.0.0: implemented the recall glyph talent/spell for scrolls only

This commit is contained in:
Evan Debenham
2024-11-04 11:46:18 -05:00
parent 6b4a03e36f
commit d5bb26b840
19 changed files with 194 additions and 15 deletions
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@@ -570,6 +570,12 @@ actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with ho
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns renaming: %s.
actors.hero.spells.recallglyph.name=recall glyph
actors.hero.spells.recallglyph.short_desc=Repeats a recently used stone or scroll.
actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallglyph$usedglyphtracker.name=recently used glyph
actors.hero.spells.recallglyph$usedglyphtracker.desc=The Cleric has recently used an item that works with the recall glyph spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.prompt=Choose a target
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
@@ -1020,12 +1026,12 @@ actors.hero.talent.detect_curse.desc=_+1:_ The Cleric can cast _Detect Curse,_ a
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
actors.hero.talent.shield_of_light.title=shield of light
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _3 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and them 2-4 armor against a target for _5 turns_ at the cost of 1 charge.
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _3 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _5 turns_ at the cost of 1 charge.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.clerict2b.title=TODO
actors.hero.talent.clerict2b.desc=TODO
actors.hero.talent.recall_glyph.title=Recall Glyph
actors.hero.talent.recall_glyph.desc=_+1:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _10 turns._\n\n_+2:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _300 turns._\n\nRecall Glyph cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense