v2.5.0: blooming now makes furrowed grass when turtling in boss fights

This commit is contained in:
Evan Debenham
2024-09-04 12:59:10 -04:00
parent dc7fb9fe08
commit d5ef9fef16

View File

@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Regeneration;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
@@ -97,7 +98,11 @@ public class Blooming extends Weapon.Enchantment {
if ((t == Terrain.EMPTY || t == Terrain.EMPTY_DECO || t == Terrain.EMBERS
|| t == Terrain.GRASS || t == Terrain.FURROWED_GRASS)
&& Dungeon.level.plants.get(cell) == null){
Level.set(cell, Terrain.HIGH_GRASS);
if (!Regeneration.regenOn()){
Level.set(cell, Terrain.FURROWED_GRASS);
} else {
Level.set(cell, Terrain.HIGH_GRASS);
}
GameScene.updateMap(cell);
CellEmitter.get( cell ).burst( LeafParticle.LEVEL_SPECIFIC, 4 );
return true;