v0.9.4: added main code module support for iOS

This commit is contained in:
Evan Debenham
2021-06-25 15:54:04 -04:00
parent 9b63eb5e09
commit d610383717
6 changed files with 39 additions and 8 deletions

View File

@@ -167,11 +167,11 @@ public class NoosaScript extends Script {
// because for some reason all other openGL operations work on virtual pixels
// but glScissor operations work on real pixels
float xScale = (Gdx.graphics.getBackBufferWidth() / (float)Game.width );
float yScale = (Gdx.graphics.getBackBufferHeight() / (float)Game.height );
float yScale = ((Gdx.graphics.getBackBufferHeight()-Game.bottomInset) / (float)Game.height );
Gdx.gl20.glScissor(
Math.round(camera.x * xScale),
Math.round((Game.height - camera.screenHeight - camera.y) * yScale),
Math.round((Game.height - camera.screenHeight - camera.y) * yScale) + Game.bottomInset,
Math.round(camera.screenWidth * xScale),
Math.round(camera.screenHeight * yScale));
} else {