v0.2.4b: minor tweaks to mob targeting behaviour

This commit is contained in:
Evan Debenham
2015-02-28 04:46:00 -05:00
parent fb6f552e9e
commit d68d70ca76
2 changed files with 11 additions and 5 deletions
@@ -169,11 +169,9 @@ public abstract class Mob extends Char {
//resets target if: the target is dead, the target has been lost (wandering)
//or if the mob is amoked and targeting the hero (will try to target something else)
//or if the mob is not amoked, and is targeting a hostile mob
if ( enemy != null &&
!enemy.isAlive() || state == WANDERING ||
(buff( Amok.class ) != null && enemy == Dungeon.hero ) ||
(buff( Amok.class ) == null && enemy instanceof Mob && ((Mob) enemy).hostile ))
(buff( Amok.class ) != null && enemy == Dungeon.hero ))
enemy = null;
//if there is no current target, find a new one.