v0.4.2: removed unnecessary gl_scissor functions

Improves performance on some devices
This commit is contained in:
Evan Debenham
2016-09-07 17:13:16 -04:00
parent 4533f715c4
commit d6a666463e
2 changed files with 0 additions and 11 deletions

View File

@@ -179,12 +179,6 @@ public class NoosaScript extends Script {
if (camera != lastCamera && camera.matrix != null) {
lastCamera = camera;
uCamera.valueM4( camera.matrix );
GLES20.glScissor(
camera.x,
Game.height - camera.screenHeight - camera.y,
camera.screenWidth,
camera.screenHeight );
}
}