Merging 1.7.5 Source: effect changes

This commit is contained in:
Evan Debenham
2015-01-29 16:05:19 -05:00
parent 1b10338b37
commit d6bcece8af
15 changed files with 355 additions and 24 deletions
@@ -0,0 +1,62 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.utils.Random;
public class BlastParticle extends PixelParticle.Shrinking {
public static final Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((BlastParticle)emitter.recycle( BlastParticle.class )).reset( x, y );
}
@Override
public boolean lightMode() {
return true;
};
};
public BlastParticle() {
super();
color( 0xEE7722 );
acc.set( 0, +50 );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan = Random.Float();
size = 8;
speed.polar( -Random.Float( 3.1415926f ), Random.Float( 32, 64 ) );
}
@Override
public void update() {
super.update();
am = left > 0.8f ? (1 - left) * 5 : 1;
}
}
@@ -42,7 +42,7 @@ public class EnergyParticle extends PixelParticle {
lifespan = 1f;
color( 0xFFFFAA );
speed.polar( Random.Float( 2 * PointF.PI ), Random.Float( 24, 32 ) );
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 24, 32 ) );
}
public void reset( float x, float y ) {
@@ -63,7 +63,7 @@ public class PoisonParticle extends PixelParticle {
left = lifespan;
speed.polar( Random.Float( 3.1415926f ), Random.Float( 6 ) );
speed.polar( -Random.Float( 3.1415926f ), Random.Float( 6 ) );
}
public void resetSplash( float x, float y ) {
@@ -66,7 +66,7 @@ public class PurpleParticle extends PixelParticle {
this.x = x;
this.y = y;
speed.polar( Random.Float( 360 ), Random.Float( 16, 32 ) );
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
left = lifespan;
}
@@ -65,7 +65,7 @@ public class ShadowParticle extends PixelParticle.Shrinking {
size = 8;
left = lifespan = 0.5f;
speed.polar( Random.Float( 2 * PointF.PI ), Random.Float( 16, 32 ) );
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
this.x = x - speed.x * lifespan;
this.y = y - speed.y * lifespan;
}
@@ -0,0 +1,60 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.utils.Random;
public class SmokeParticle extends PixelParticle {
public static final Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((SmokeParticle)emitter.recycle( SmokeParticle.class )).reset( x, y );
}
};
public SmokeParticle() {
super();
color( 0x222222 );
acc.set( 0, -40 );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan = Random.Float( 0.6f, 1f );
speed.set( Random.Float( -4, +4 ), Random.Float( -8, +8 ) );
}
@Override
public void update() {
super.update();
float p = left / lifespan;
am = p > 0.8f ? 2 - 2*p : p * 0.5f;
size( 16 - p * 8 );
}
}
@@ -51,7 +51,7 @@ public class SparkParticle extends PixelParticle {
left = lifespan = Random.Float( 0.5f, 1.0f );
speed.polar( Random.Float( 3.1415926f ), Random.Float( 20, 40 ) );
speed.polar( -Random.Float( 3.1415926f ), Random.Float( 20, 40 ) );
}
@Override
@@ -36,7 +36,7 @@ public class WindParticle extends PixelParticle {
}
};
private static float angle = Random.Float( PointF.PI * 2 );
private static float angle = Random.Float( PointF.PI2 );
private static PointF speed = new PointF().polar( angle, 5 );