Merging 1.7.5 Source: effect changes
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
|
||||
|
||||
import com.watabou.noosa.particles.Emitter;
|
||||
import com.watabou.noosa.particles.PixelParticle;
|
||||
import com.watabou.noosa.particles.Emitter.Factory;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class BlastParticle extends PixelParticle.Shrinking {
|
||||
|
||||
public static final Factory FACTORY = new Factory() {
|
||||
@Override
|
||||
public void emit( Emitter emitter, int index, float x, float y ) {
|
||||
((BlastParticle)emitter.recycle( BlastParticle.class )).reset( x, y );
|
||||
}
|
||||
@Override
|
||||
public boolean lightMode() {
|
||||
return true;
|
||||
};
|
||||
};
|
||||
|
||||
public BlastParticle() {
|
||||
super();
|
||||
|
||||
color( 0xEE7722 );
|
||||
acc.set( 0, +50 );
|
||||
}
|
||||
|
||||
public void reset( float x, float y ) {
|
||||
revive();
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
left = lifespan = Random.Float();
|
||||
|
||||
size = 8;
|
||||
speed.polar( -Random.Float( 3.1415926f ), Random.Float( 32, 64 ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
am = left > 0.8f ? (1 - left) * 5 : 1;
|
||||
}
|
||||
}
|
||||
@@ -42,7 +42,7 @@ public class EnergyParticle extends PixelParticle {
|
||||
lifespan = 1f;
|
||||
color( 0xFFFFAA );
|
||||
|
||||
speed.polar( Random.Float( 2 * PointF.PI ), Random.Float( 24, 32 ) );
|
||||
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 24, 32 ) );
|
||||
}
|
||||
|
||||
public void reset( float x, float y ) {
|
||||
|
||||
@@ -63,7 +63,7 @@ public class PoisonParticle extends PixelParticle {
|
||||
|
||||
left = lifespan;
|
||||
|
||||
speed.polar( Random.Float( 3.1415926f ), Random.Float( 6 ) );
|
||||
speed.polar( -Random.Float( 3.1415926f ), Random.Float( 6 ) );
|
||||
}
|
||||
|
||||
public void resetSplash( float x, float y ) {
|
||||
|
||||
@@ -66,7 +66,7 @@ public class PurpleParticle extends PixelParticle {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
speed.polar( Random.Float( 360 ), Random.Float( 16, 32 ) );
|
||||
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
|
||||
|
||||
left = lifespan;
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ public class ShadowParticle extends PixelParticle.Shrinking {
|
||||
size = 8;
|
||||
left = lifespan = 0.5f;
|
||||
|
||||
speed.polar( Random.Float( 2 * PointF.PI ), Random.Float( 16, 32 ) );
|
||||
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
|
||||
this.x = x - speed.x * lifespan;
|
||||
this.y = y - speed.y * lifespan;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
|
||||
|
||||
import com.watabou.noosa.particles.Emitter;
|
||||
import com.watabou.noosa.particles.PixelParticle;
|
||||
import com.watabou.noosa.particles.Emitter.Factory;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class SmokeParticle extends PixelParticle {
|
||||
|
||||
public static final Factory FACTORY = new Factory() {
|
||||
@Override
|
||||
public void emit( Emitter emitter, int index, float x, float y ) {
|
||||
((SmokeParticle)emitter.recycle( SmokeParticle.class )).reset( x, y );
|
||||
}
|
||||
};
|
||||
|
||||
public SmokeParticle() {
|
||||
super();
|
||||
|
||||
color( 0x222222 );
|
||||
|
||||
acc.set( 0, -40 );
|
||||
}
|
||||
|
||||
public void reset( float x, float y ) {
|
||||
revive();
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
left = lifespan = Random.Float( 0.6f, 1f );
|
||||
speed.set( Random.Float( -4, +4 ), Random.Float( -8, +8 ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
float p = left / lifespan;
|
||||
am = p > 0.8f ? 2 - 2*p : p * 0.5f;
|
||||
size( 16 - p * 8 );
|
||||
}
|
||||
}
|
||||
@@ -51,7 +51,7 @@ public class SparkParticle extends PixelParticle {
|
||||
|
||||
left = lifespan = Random.Float( 0.5f, 1.0f );
|
||||
|
||||
speed.polar( Random.Float( 3.1415926f ), Random.Float( 20, 40 ) );
|
||||
speed.polar( -Random.Float( 3.1415926f ), Random.Float( 20, 40 ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -36,7 +36,7 @@ public class WindParticle extends PixelParticle {
|
||||
}
|
||||
};
|
||||
|
||||
private static float angle = Random.Float( PointF.PI * 2 );
|
||||
private static float angle = Random.Float( PointF.PI2 );
|
||||
private static PointF speed = new PointF().polar( angle, 5 );
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user