v0.3.1: invisibility now lasts for 20 rounds instead of 15.
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@@ -29,7 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class Invisibility extends FlavourBuff {
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public class Invisibility extends FlavourBuff {
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public static final float DURATION = 15f;
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public static final float DURATION = 20f;
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{
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{
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type = buffType.POSITIVE;
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type = buffType.POSITIVE;
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