v0.3.2: added prison guards
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@@ -0,0 +1,59 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.watabou.noosa.MovieClip;
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import com.watabou.noosa.TextureFilm;
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public class GuardSprite extends MobSprite {
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public GuardSprite() {
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super();
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texture( Assets.GUARD );
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TextureFilm frames = new TextureFilm( texture, 12, 16 );
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idle = new Animation( 2, true );
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idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
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run = new MovieClip.Animation( 15, true );
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run.frames( frames, 2, 3, 4, 5, 6, 7 );
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attack = new MovieClip.Animation( 12, false );
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attack.frames( frames, 8, 9, 10 );
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die = new MovieClip.Animation( 8, false );
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die.frames( frames, 11, 12, 13, 14 );
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play( idle );
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}
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@Override
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public void play( Animation anim ) {
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if (anim == die) {
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emitter().burst( ShadowParticle.UP, 4 );
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}
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super.play( anim );
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}
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}
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