v0.3.2: added prison guards

This commit is contained in:
Evan Debenham
2015-10-30 16:11:06 -04:00
parent 951bd49d92
commit d829e63f19
6 changed files with 237 additions and 9 deletions
@@ -0,0 +1,59 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.watabou.noosa.MovieClip;
import com.watabou.noosa.TextureFilm;
public class GuardSprite extends MobSprite {
public GuardSprite() {
super();
texture( Assets.GUARD );
TextureFilm frames = new TextureFilm( texture, 12, 16 );
idle = new Animation( 2, true );
idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
run = new MovieClip.Animation( 15, true );
run.frames( frames, 2, 3, 4, 5, 6, 7 );
attack = new MovieClip.Animation( 12, false );
attack.frames( frames, 8, 9, 10 );
die = new MovieClip.Animation( 8, false );
die.frames( frames, 11, 12, 13, 14 );
play( idle );
}
@Override
public void play( Animation anim ) {
if (anim == die) {
emitter().burst( ShadowParticle.UP, 4 );
}
super.play( anim );
}
}