v3.0.0: implemented the divine sense talent
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@@ -543,6 +543,12 @@ actors.hero.spells.detectcurse.uncursed=This item is free of malevolent magic.
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actors.hero.spells.detectcurse.short_desc=identifies whether an item is cursed or not.
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actors.hero.spells.detectcurse.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
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actors.hero.spells.divinesense.name=divine sense
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actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
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actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 50 turns.
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actors.hero.spells.divinesense$divinesensetracker.name=divine sense
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actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
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actors.hero.spells.guidinglight.name=guiding light
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actors.hero.spells.guidinglight.prompt=Choose a target
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actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
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@@ -554,7 +560,7 @@ actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount
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actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
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actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.
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actors.hero.spells.holyward$holyarmbuff.name=holy ward
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actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurn renaming: %s.
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actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns renaming: %s.
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actors.hero.spells.holyweapon.name=holy weapon
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actors.hero.spells.holyweapon.ench_name=holy %s
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@@ -562,7 +568,7 @@ actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will tak
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actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
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actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.
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actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
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actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurn renaming: %s.
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actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns renaming: %s.
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actors.hero.spells.shieldoflight.name=shield of light
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actors.hero.spells.shieldoflight.prompt=Choose a target
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@@ -1017,8 +1023,8 @@ actors.hero.talent.clerict2b.title=TODO
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actors.hero.talent.clerict2b.desc=TODO
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actors.hero.talent.clerict2c.title=TODO
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actors.hero.talent.clerict2c.desc=TODO
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actors.hero.talent.clerict2d.title=TODO
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actors.hero.talent.clerict2d.desc=TODO
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actors.hero.talent.divine_sense.title=Divine Sense
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actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.
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actors.hero.talent.clerict2e.title=TODO
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actors.hero.talent.clerict2e.desc=TODO
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