v0.3.4 externalized most scene strings
This commit is contained in:
committed by
Evan Debenham
parent
c16ae2ac0b
commit
d8b74a3a0e
@@ -1,3 +1,4 @@
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###actors
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actors.blobs.confusiongas.desc=A cloud of confusion gas is swirling here.
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actors.blobs.fire.desc=A fire is raging here.
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actors.blobs.foliage.desc=Shafts of light pierce the gloom of the underground garden.
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@@ -394,46 +395,16 @@ actors.char.def_verb=dodged
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###items
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items.bags.bag.name=backpack
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items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
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items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.
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items.wands.wandofregrowth$seedpod.name=Seed Pod
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items.wands.wandofregrowth$seedpod.desc=Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots.
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plants.blandfruitbush.name=Blandfruit
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plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. perhaps it could be cooked.
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plants.blindweed.name=Blindweed
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plants.blindweed.desc=Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
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plants.dreamfoil.name=Dreamfoil
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plants.dreamfoil.refreshed=You feel refreshed.
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plants.dreamfoil.desc=The Dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
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plants.earthroot.name=Earthroot
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plants.earthroot.desc=When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it.
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plants.earthroot$armor.name=Herbal armor
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plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will absorb 50%% of all physical damage you take, until it eventually runs out of durability and collapses. The armor is also immobile, if you attempt to move it will break apart and be lost.\n\nThe herbal armor can absorb %d more damage before breaking.
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plants.fadeleaf.name=Fadeleaf
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plants.fadeleaf.desc=Touching a Fadeleaf will teleport any creature to a random place on the current level.
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plants.firebloom.name=Firebloom
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plants.firebloom.desc=When something touches a Firebloom, it bursts into flames.
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plants.icecap.name=Icecap
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plants.icecap.desc=Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
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plants.plant$seed.seed_of=seed of %s
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plants.plant$seed.ac_plant=PLANT
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plants.plant$seed.info=Throw this seed to the place where you want to grow %s.\n\n%s
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plants.rotberry.name=Rotberry
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plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death.\n\nGiven several days, this rotberry shrub will grow into another rot heart.
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plants.sorrowmoss.name=Sorrowmoss
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plants.sorrowmoss.desc=A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
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plants.starflower.name=Starflower
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plants.starflower.desc=An extremely rare plant, Starflower is said to grant holy power to whomever touches it.
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plants.stormvine.name=Stormvine
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plants.stormvine.desc=Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
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plants.sungrass.name=Sungrass
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plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
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plants.sungrass$health.name=Herbal Healing
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plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though its not as fast as a potion of healing.\n\nYou are current slowly regenerating health from the sungrass plant. Taking damage while healing will reduce the healing effectiveness, and moving off the plant will break the healing effect.\n\nYou can heal for %d more health, or until your health is full.
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###levels
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levels.features.alchemypot.select_seed=Select a seed to throw
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levels.features.alchemypot.pot=Alchemy Pot
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levels.features.alchemypot.fruit=Cook a Blandfruit
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@@ -627,10 +598,95 @@ levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless book
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###plants
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plants.blandfruitbush.name=Blandfruit
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plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. perhaps it could be cooked.
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plants.blindweed.name=Blindweed
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plants.blindweed.desc=Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
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plants.dreamfoil.name=Dreamfoil
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plants.dreamfoil.refreshed=You feel refreshed.
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plants.dreamfoil.desc=The Dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
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plants.earthroot.name=Earthroot
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plants.earthroot.desc=When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it.
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plants.earthroot$armor.name=Herbal armor
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plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will absorb 50%% of all physical damage you take, until it eventually runs out of durability and collapses. The armor is also immobile, if you attempt to move it will break apart and be lost.\n\nThe herbal armor can absorb %d more damage before breaking.
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plants.fadeleaf.name=Fadeleaf
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plants.fadeleaf.desc=Touching a Fadeleaf will teleport any creature to a random place on the current level.
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plants.firebloom.name=Firebloom
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plants.firebloom.desc=When something touches a Firebloom, it bursts into flames.
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plants.icecap.name=Icecap
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plants.icecap.desc=Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
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plants.plant$seed.seed_of=seed of %s
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plants.plant$seed.ac_plant=PLANT
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plants.plant$seed.info=Throw this seed to the place where you want to grow %s.\n\n%s
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plants.rotberry.name=Rotberry
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plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death.\n\nGiven several days, this rotberry shrub will grow into another rot heart.
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plants.sorrowmoss.name=Sorrowmoss
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plants.sorrowmoss.desc=A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
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plants.starflower.name=Starflower
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plants.starflower.desc=An extremely rare plant, Starflower is said to grant holy power to whomever touches it.
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plants.stormvine.name=Stormvine
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plants.stormvine.desc=Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
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plants.sungrass.name=Sungrass
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plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
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plants.sungrass$health.name=Herbal Healing
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plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though its not as fast as a potion of healing.\n\nYou are current slowly regenerating health from the sungrass plant. Taking damage while healing will reduce the healing effectiveness, and moving off the plant will break the healing effect.\n\nYou can heal for %d more health, or until your health is full.
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###scenes
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#scenes.aboutscene.=
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scenes.amuletscene.exit=Let's call it a day
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scenes.amuletscene.stay=I'm not done yet
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scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor. Using its power you can take over the world or bring peace and prosperity to people or whatever. Anyway, your life will change forever and this game will end here. Or you can stay a mere mortal a little longer.
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scenes.badgesscene.title=Your Badges
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scenes.gamescene.welcome=Welcome to the level %d of Pixel Dungeon!
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scenes.gamescene.welcome_back=Welcome back to the level %d of Pixel Dungeon!
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scenes.gamescene.chasm=Your steps echo across the dungeon.
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scenes.gamescene.water=You hear water splashing around you.
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scenes.gamescene.grass=The smell of vegetation is thick in the air.
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scenes.gamescene.dark=You can hear enemies moving in the darkness...
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scenes.gamescene.secrets=The atmosphere hints that this floor hides many secrets.
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scenes.interlevelscene$mode.descend=Descending...
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scenes.interlevelscene$mode.ascend=Ascending...
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scenes.interlevelscene$mode.continue=Loading...
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scenes.interlevelscene$mode.resurrect=Resurrecting...
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scenes.interlevelscene$mode.return=Returning...
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scenes.interlevelscene$mode.fall=Falling...
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scenes.interlevelscene$mode.reset=Resetting...
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scenes.interlevelscene.file_not_found=Save file not found. If this error persists after restarting, it may mean this save game is corrupted. Sorry about that.
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scenes.interlevelscene.io_error=Cannot read save file. If this error persists after restarting, it may mean this save game is corrupted. Sorry about that.
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scenes.introscene.text=Many heroes have ventured into the dungeon before you from the city above. Some have returned with treasures and magical artifacts, most have never been heard from again.\n\nNone, however, have ventured to the bottom and retrieved the Amulet of Yendor, which is said to be guarded by an ancient evil in the depths. Even now dark energy radiates from below, making its way up into the city.\n\nYou consider yourself ready for the challenge. Most importantly, you feel that fortune smiles upon you. It's time to start your own adventure!
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scenes.rankingsscene.title=Top Rankings
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scenes.rankingsscene.total=Games Played:
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scenes.rankingsscene.no_games=No games have been played yet.
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scenes.rankingsscene.no_info=No additional information
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scenes.startscene.load=Load Game
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scenes.startscene.new=New Game
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scenes.startscene.erase=Erases Progress
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scenes.startscene.depth_level=Depth: %d, Level: %d
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scenes.startscene.really=Do you really want to start new game?
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scenes.startscene.warning=Your current game progress will be erased.
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scenes.startscene.yes=Yes, start new game
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scenes.startscene.no=No, return to main menu
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scenes.startscene.unlock=To unlock the huntress, slay the 3rd boss with any other class
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scenes.startscene.need_to_win=To unlock Challenges, win the game with any character class.
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scenes.surfacesscene.exit=Game Over
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scenes.titlesscene.play=Play
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scenes.titlesscene.rankings=Rankings
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scenes.titlesscene.badges=Badges
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scenes.titlesscene.about=About
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#scenes.welcomescene.=
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###UI
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ui.quickslotbutton.select_item=Select an item to quickslot
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ui.toolbar.examine_prompt=Press again to search\nPress a cell for info
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###root classes
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badges.endorsed=Badge endorsed: %s
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badges.new_super=New super badge: %s
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badges.new=New badge: %s
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