v2.5.1: fixed shopkeepers sometimes not clearing gasses when harmed
This commit is contained in:
+13
@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
|
|||||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
|
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge;
|
||||||
@@ -110,6 +111,14 @@ public class Shopkeeper extends NPC {
|
|||||||
turnsSinceHarmed = 0;
|
turnsSinceHarmed = 0;
|
||||||
yell(Messages.get(this, "warn"));
|
yell(Messages.get(this, "warn"));
|
||||||
|
|
||||||
|
//use a new actor as we can't clear the gas while we're in the middle of processing it
|
||||||
|
Actor.add(new Actor() {
|
||||||
|
{
|
||||||
|
actPriority = VFX_PRIO;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected boolean act() {
|
||||||
//cleanses all harmful blobs in the shop
|
//cleanses all harmful blobs in the shop
|
||||||
ArrayList<Blob> blobs = new ArrayList<>();
|
ArrayList<Blob> blobs = new ArrayList<>();
|
||||||
for (Class c : new BlobImmunity().immunities()){
|
for (Class c : new BlobImmunity().immunities()){
|
||||||
@@ -138,6 +147,10 @@ public class Shopkeeper extends NPC {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Actor.remove(this);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
//There is a 1 turn buffer before more damage/debuffs make the shopkeeper flee
|
//There is a 1 turn buffer before more damage/debuffs make the shopkeeper flee
|
||||||
//This is mainly to prevent stacked effects from causing an instant flee
|
//This is mainly to prevent stacked effects from causing an instant flee
|
||||||
|
|||||||
Reference in New Issue
Block a user