diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index eefbe5f59..3f23d8476 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -752,7 +752,7 @@ actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous actors.hero.spells.stasis.name=stasis actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nOnce the spell ends naturally, or once the Cleric re-casts it, the ally will appear next to the Cleric. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=ally in stasis actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind. actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s. @@ -1262,7 +1262,7 @@ actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an em actors.hero.talent.life_link.title=life link actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. An ally in stasis still benefits from life link if relevant. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java index f54555e51..2c090f7c0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java @@ -112,8 +112,6 @@ public class Stasis extends ClericSpell { hero.buff(LifeLink.class).detach(); } - //TODO life link cleric spells? - hero.spendAndNext(Actor.TICK); Dungeon.observe(); GameScene.updateFog();