From d912818f577ef1ef1d36a9e361433437956b097e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 8 Oct 2023 14:40:49 -0400 Subject: [PATCH] v2.2.0: fixed followup strike rarely not clearing when enemies die --- .../shatteredpixeldungeon/actors/hero/Talent.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java index 6a307ca09..c175e64d9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java @@ -683,7 +683,7 @@ public enum Talent { Buff.affect(enemy, SuckerPunchTracker.class); } - if (hero.hasTalent(Talent.FOLLOWUP_STRIKE) && enemy.alignment == Char.Alignment.ENEMY) { + if (hero.hasTalent(Talent.FOLLOWUP_STRIKE) && enemy.isAlive() && enemy.alignment == Char.Alignment.ENEMY) { if (hero.belongings.attackingWeapon() instanceof MissileWeapon) { Buff.prolong(hero, FollowupStrikeTracker.class, 5f).object = enemy.id(); } else if (hero.buff(FollowupStrikeTracker.class) != null