From d99b3c75d03b4ebb905edb5979a3afeaa90d0e3d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 19 May 2024 16:41:30 -0400 Subject: [PATCH] v2.4.1: added dev commentary for v1.3.0 --- .../shatteredpixeldungeon/ui/changelist/v1_X_Changes.java | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java index 68d3aadcb..ba8efc0e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java @@ -74,7 +74,7 @@ public class v1_X_Changes { "_-_ Released October 4th, 2022\n" + "_-_ 90 days after Shattered v1.3.0\n" + "\n" + - "Dev commentary will be added here in the future.")); + "Dev commentary will be added here in the next major update.")); changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.GUIDE_PAGE), "Lore Additions", "_30 pages of lore text have been added to the game, scattered around the regions of the dungeon!_\n\n" + @@ -294,7 +294,11 @@ public class v1_X_Changes { changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", "_-_ Released July 6th, 2022\n" + "_-_ 105 days after Shattered v1.2.0\n\n" + - "Dev commentary will be added here in the next major update.")); + "v1.3.0 was largely a followup update to v1.2, with an emphasis on adding features that better fleshed out the game for all the new players on desktop platforms.\n" + + "\n" + + "The headline feature for this update was the addition of custom seeds, daily runs, and a new scoring system for them to make use of. Prior to this update the scoring system was totally based on depth reached and treasure collected, rather than actual performance during the run. A better score system gave players a better way to measure their performance, against themselves or other players.\n" + + "\n" + + "v1.3.0 also introduced a new much harder ascension challenge. Prior to this ascending was mostly a chore with no real increase to difficulty. With more challenge and a score bonus for doing it, players finally had a reason to try to ascend instead of ending the game on floor 26.")); Image ic; ic = Icons.get(Icons.SEED);