diff --git a/build.gradle b/build.gradle index 7cbfcd2f1..84c3338fe 100644 --- a/build.gradle +++ b/build.gradle @@ -20,8 +20,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 785 - appVersionName = '2.5.0-ALPHA-2' + appVersionCode = 786 + appVersionName = '2.5.0-ALPHA-3' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index d194c4f8d..9b8cd43c1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -85,6 +85,35 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("ALPHA-3", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Added a new 'victory congratulations' screen. Alpha and beta testers who already have a win will see this screen for testing purposes.\n\n" + + "_-_ Upgrade window now shows the remaining quantity of the upgrading item.\n" + + "_-_ Upgrade window now re-shows itself even when items are unidentified.\n" + + "_-_ Monk's focus ability button is now disabled if monk is already focused.\n" + + "_-_ Increased the shake effect on loading text when falling.\n" + + "_-_ Journal window and hero info window can now be closed via key binding.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "\n" + + "_Caused by AlPHA:_\n" + + "_-_ Salt Cube granting 2x the satiety duration as intended\n" + + "_-_ Quickslots not updating if rapier's lunge attack had no target\n" + + "_-_ Crystal Guardians and Crystal Spire not being counted as seen in catalogs\n" + + "_-_ Daily runs using the wrong icon color in-game\n" + + "_-_ Well-fed buff having an inaccurate duration text when hero has salt cube\n" + + "_-_ Various minor textual errors\n" + + "\n" + + "_Existed prior to AlPHA:_\n" + + "_-_ Precise Assault and Liquid Agility not working with unarmed melee attacks\n" + + "_-_ Tipped dart cleaning window showing 'clean all' and 'clean one' even with just 1 dart\n" + + "_-_ Trinkets becoming unidentified when transmuted\n" + + "_-_ Warrior being able to gain extra upgrades on his armor via hero armor transfer effect")); + changes = new ChangeInfo("ALPHA-2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);