From d9d04c30e566ced99fab289fdc9f07b004c76bfd Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 16 Apr 2024 12:16:37 -0400 Subject: [PATCH] v2.4.0: necromancer skeletons are now aggroed if they are --- .../actors/mobs/Necromancer.java | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index 3490e4b58..3a6366dc5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -80,7 +80,17 @@ public class Necromancer extends Mob { } return super.act(); } - + + @Override + public void aggro(Char ch) { + super.aggro(ch); + if (mySkeleton != null && mySkeleton.isAlive() + && Dungeon.level.mobs.contains(mySkeleton) + && mySkeleton.alignment == alignment){ + mySkeleton.aggro(ch); + } + } + @Override public int drRoll() { return super.drRoll() + Char.combatRoll(0, 5);