v3.0.0: guiding bolt and holy lance now press cells if they miss
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@@ -81,6 +81,8 @@ public class GuidingLight extends TargetedClericSpell {
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Buff.affect(ch, Illuminated.class);
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Buff.affect(ch, Illuminated.class);
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Buff.affect(ch, WasIlluminatedTracker.class);
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Buff.affect(ch, WasIlluminatedTracker.class);
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}
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}
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} else {
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Dungeon.level.pressCell(aim.collisionPos);
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}
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}
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hero.spend( 1f );
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hero.spend( 1f );
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@@ -124,6 +124,7 @@ public class HolyLance extends TargetedClericSpell {
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@Override
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@Override
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public void call() {
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public void call() {
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Splash.at(target, 0xFFFFFFFF, 10);
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Splash.at(target, 0xFFFFFFFF, 10);
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Dungeon.level.pressCell(aim.collisionPos);
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hero.spendAndNext(1f);
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hero.spendAndNext(1f);
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onSpellCast(tome, hero);
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onSpellCast(tome, hero);
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FlavourBuff.affect(hero, LanceCooldown.class, 50f);
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FlavourBuff.affect(hero, LanceCooldown.class, 50f);
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