v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
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@@ -579,8 +579,8 @@ public abstract class Level implements Bundlable {
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return null;
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}
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private void buildFlagMaps() {
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protected void buildFlagMaps() {
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for (int i=0; i < LENGTH; i++) {
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int flags = Terrain.flags[map[i]];
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@@ -633,7 +633,7 @@ public abstract class Level implements Bundlable {
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}
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}
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private void cleanWalls() {
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protected void cleanWalls() {
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for (int i=0; i < LENGTH; i++) {
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boolean d = false;
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