v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
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@@ -628,7 +628,14 @@ public class GameScene extends PixelScene {
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public static void pickUp( Item item ) {
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scene.toolbar.pickup( item );
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}
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public static void resetMap() {
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if (scene != null) {
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scene.tiles.map(Dungeon.level.map, Level.WIDTH );
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}
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}
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public static void updateMap() {
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if (scene != null) {
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scene.tiles.updated.set( 0, 0, Level.WIDTH, Level.HEIGHT );
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