From da12bb5029259715ee4bd35db3f5988a55ec2403 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 30 Aug 2021 22:30:09 -0400 Subject: [PATCH] v1.0.3: fixed smoke bomb's short desc incorrectly including invisibility --- core/src/main/assets/messages/actors/actors.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index f15b122ad..446454e80 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -382,7 +382,7 @@ actors.hero.abilities.rogue.smokebomb.fov=You can only jump to an empty location actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue! -actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location. +actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location. actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns. actors.hero.abilities.rogue.deathmark.name=death mark actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies