v2.5.0: changed desktop fullscreen to actually use borderless window
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@@ -174,10 +174,7 @@ public class DesktopLauncher {
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config.setWindowedMode( p.x, p.y );
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config.setMaximized(SPDSettings.windowMaximized());
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//going fullscreen on launch is a bit buggy
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// so game always starts windowed and then switches in DesktopPlatformSupport.updateSystemUI
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//config.setFullscreenMode(Lwjgl3ApplicationConfiguration.getDisplayMode());
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config.setDecorated(!SPDSettings.fullscreen());
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//records whether window is maximized or not for settings
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DesktopWindowListener listener = new DesktopWindowListener();
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@@ -22,6 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.desktop;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Graphics;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.g2d.PixmapPacker;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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@@ -50,7 +51,7 @@ public class DesktopPlatformSupport extends PlatformSupport {
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previousSizes[1] = previousSizes[0];
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}
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previousSizes[0] = new Point(Game.width, Game.height);
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if (!SPDSettings.fullscreen()) {
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if (!SPDSettings.fullscreen() && !SPDSettings.windowMaximized()) {
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SPDSettings.windowResolution( previousSizes[0] );
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}
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}
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@@ -61,10 +62,21 @@ public class DesktopPlatformSupport extends PlatformSupport {
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@Override
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public void run () {
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if (SPDSettings.fullscreen()){
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Gdx.graphics.setFullscreenMode( Gdx.graphics.getDisplayMode() );
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Gdx.graphics.setUndecorated( true );
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Graphics.DisplayMode display = Gdx.graphics.getDisplayMode();
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Gdx.graphics.setWindowedMode( display.width, display.height );
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} else {
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Point p = SPDSettings.windowResolution();
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Gdx.graphics.setUndecorated( false );
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if (SPDSettings.windowMaximized()){
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//if we are going from fullscreen to maximized, then don't assign window res
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Point newP = SPDSettings.windowResolution();
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if (newP.x == p.x && newP.y == p.y){
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return;
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}
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}
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Gdx.graphics.setWindowedMode( p.x, p.y );
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SPDSettings.windowResolution( p );
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}
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}
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} );
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